Vagrant Story Mini Guide – Things You Need To Know

by Kelvin Redfield on January 13, 2011

Vagrant Story is one of the best action-rpg released by Squaresoft at 2000. Unlike other squaresoft rpg, the player only controls one character, Ashley Riot till the end of the game. The whole plot and game play takes in one gigantic ancient city. In this ancient city, the player will fight countless of monsters and undead, explore the mysterious dungeon, solve the puzzle and at the same time, uncover the dark agenda of the villain.

On the first glance, the learning curve of this game may look complicated, especially for the beginner. Even with the in-game manual, the players most likely will find themselves stuck in the middle of the game. Without a proper knowledge or understanding of this game mechanic, the players may found themselves hitting zero damage on the bosses.

In Vagrant Story battle system, it is not as simple as finding a good weapon and equip them and win the fight. When using the weapons, there are 3 things that the player need to take consideration. The weapon class, affinity and type. The weapon class is to show how well is the weapon against certain creatures, for example, vs human class or vs beast class. The higher number is the weapon class, the better damage the player can deal on the monster. Same goes to affinity; the only difference is instead of vs class bonus, it focus on the monster elemental weakness. If the weapon’s fire affinity is high, it will do extreme damage against water monsters. Lastly, the type, perhaps probably is the most important element when it comes to battle. You can completely ignore the class and affinity, but definitely not type. The weapon type is the main element that will make any battle in Vagrant Story managable.

There are 3 types of weapon, and they are edged, blunt and piercing type. Each type has their own usefulness and purpose. The player cannot expect to win the game only equipping the edged type weapons. It is because certain monsters have extremely resistant towards edged type weapon and extremely weak to blunt or piercing type. Without a proper guide, it requires the players to trial and error with each weapon types when fighting against the monsters or bosses. When the player is doing 0 damage or small amount on certain enemies, this means that the player is using the wrong weapon type. In this situation, changing the weapon type to other weapon type is advisable.

All weapon type has their own number value. The weapon, which have a higher number value will do more damage than other weapon. For example, if the blunt weapon’s number value is 10, obviously it will do more damage to the monster who weak against blunt weapon, than the blunt weapon which has 3 number value. Same goes to edged/piercing weapon. For starters, it is a MUST for the player to carry 3 different weapon types. Also, always repair the weapons when you found a workshop. To repair the weapon, open the menu, click item-> setup-> repair. A broken weapon halves the effectiveness of the player’s combat ability.

To improve the weapon types number value, the player need to find a hilt item, and assemble with the weapon. The best way to find the hilt, is to disassemble any weapons that the player found and not going to use it, whether from the chest or monster drops, and assemble with the weapon. All of this can be done under the setup menu and in the workshop area. To further improve the weapon damage or stat, attach the available gems. Each gem has its own unique property and bonus. Do not afraid of using them as you can always re-attach them from this weapon to other weapon, anytime and anywhere. The gems will not disappear.

As the game progress, you will find a lot of similar weapons, whether it is from the chest or drop, but these weapons are not the same as the previous weapon that you found in the early stage. If you observe closely to the weapon icon in the inventory menu, you can see a “small” lettering consists of “L”, “B”, “I”, “H”, “S”, or “D” tagged on the weapon. This lettering allows the player to identify the weapon’s materials.

L = Leather, B = Bronze, I = Iron, H = Hagane, S = Silver, D = Damacus.

Leather material weapon is the weakest and Damacus material weapon is the strongest, in term of attack power and bonus. For an example, a [D]amacus dagger does a lot more damage than [L]eather dagger. This is also applied to the same for any defensive equipment. Damacus armor provides better defense point than bronze armor.

The player also has the option to create a better weapon by combining 2 different weapons. The recipe for combining the weapon is wide and long, plus it also time consuming. It is not necessary for the player to combine or create an ultimate weapon to beat the game. You can still beat the game relatively easy without combining anything as you know what you are doing. Understanding the game mechanic is the key to beat Vagrant Story.

Of course, solely rely on the weapon alone is not enough. The more you venture deep into the dungeon, the tougher monsters you going to face. You need to start to rely on your spell. With a good combination of spell, you can increase your character combat ability and weaken/de-buff the monster combat ability to give you an upper hand in that battle. Do not worry about the mana point. They will regenerate over time. Plus, you also have the ability to replenish your mana point with ease. It works on every single monster in the game as long as your first hit connected. The only spell that you might want to avoid using is the warlock (direct damage) spell. These spells cost a lot of mana point and the damage are just unimpressive, at least in your first play through. By the way, to learn the spell permanently, use any grimoire item/scroll that you found and use them.

When it comes to fighting an enemy, you are not limited to one attack every time you input your attack command. In fact, you can combo or chain your opponent to death, if you are good. Every time your character strike, there is a huge “!” appear on the character head. Basically, you need to input the next command quickly and precisely; press square, X or triangle to input your desire chain abilities, when the huge “!” appears overhead. Doing this will allows your character to hit the target more than once time. Every weapon has different animation and timing to trigger chaining, and you may want to practise it with regular or weaker enemies before you try to use it against bosses.

Learning chain abilities is actually quite straightforward. Every time you succeed triggering chain hits, you earn one point. When your character earned enough chain points, the chain ability menu will appears and you will choose your desire chain abilities.

Chaining the enemies to death sound pretty awesome, but there is a huge drawback if you are not able to chain properly. Every time you chains the enemies, the RISK meter build up. When the RISK value getting higher, your character’s accuracy and defense are decreasing. This is not advisable as your character can be killed with one hit from the monsters, especially the spell caster monster. The general rule of using chain is never chaining the enemies more than 8 hits. Chaining more than 8 hits will make your RISK value jumps from 8 to 16 to 32 and so on. At that rate, getting 100 RISK within 2 seconds is possible.

Keep in mind that some of the monsters have extremely high chain resistant, especially the boss monster. You will find yourself miss your chains attack a lot. But then, this does not mean that the monster is immune to chain attacks. You still can chain them but it will take longer chains to defeat them, but it is usually not worth the effort. In this case, you should try to find and hit the other body parts which have lower chain resistant. For example, most of the dragon’s head have lower chain resistant compares to its right leg or left leg. All monsters in this game have one “weak to chains” part. Once you found their “weak” part, unleash all your chains on that part.

In a tough battle, your character may not able to keep the RISK meter low, in that case, you should use any consumable item that can reduce the RISK meter. Do not be stingy about those items as those items can be easily found from most of the monsters in the game. Also, always enter “Normal Mode” when the battle is over. In “Normal Mode”, your HP and MP regenerate faster and your RISK meter decreasing rapidly. Never enter or walk into a new room when your risk is above 10. This will leave you disadvantage when you are confronting the new enemies in the next room.

Well, this is all the basic tips that you need to know when you are playing this game. There is still a lot more about the game, but you should able to pick up or understand the rest once you play the game. If you are asking me, I think that there is no other information that were important than the “using the right weapon choice” information. It is because this information will make your play through more enjoyable and fun. Dealing 0 to 1 damage on the monsters is not fun and it can be frustrating.

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